Hot Dice Rules

FARKLE SCORING, VARIANTS, AND RULES SUMMARY Standard Scoring Traditional Alternative Scoring Options Custom Scoring 1 100 5 50 Three 1's 1000 300 Three 2's 200 Three 3's 300 Three 4's 400. Hot Dice Roll - A player who scores on all six dice must roll them all again at least once. Toxic Twos - Four or more 2’s thrown in a single roll. Click here to download the rules to your computer or phone. Click here to read the rules formatted for you iPhone, iPod Touch, or any smartphone. Farkle is also called Zonk, Zilch, 5000, 10000, Wimpout!, and Hot Dice. Background The rules below reflect how my friends and family play. If all six dice (either in one roll or incrementally over several rolls) score, the roller has HOT DICE (yell it!) and gets to roll all six dice again, continuing to add to their running score. Points are recorded ONLY if and when and the roller decides to stop rolling.

Beteast app. Farkle is a fun dice game. Farkle is also known by the names Zonk, Zilch, Greed, 5000, 10000, Wimpout!, and Hot Dice. All that you need to play Farkle is six dice, a paper and pencil to keep score, and at least two players.

Getting Started

Each player rolls to see who goes first. The player with the highest roll takes the first turn. After this, play passes to the left.

Victory Conditions

Hot Dice Rules

The object of the game is to get the most points. As soon as any player gets at least 10,000 points, the other players get one more tur. After that turn, whomever has the most points wins.

How to Play

Hot Dice Rules

Rules For Dice

On your turn, roll all six dice at once. You can choose which dice you want to score with and which ones you want to ignore. Set aside the dice you want to score with. You can then either end your turn or roll again with the non-scored dice.

The Game Of Farkle

Every time you roll the dice, you need to choose at least one die to score with. Otherwise, you end your turn. If you can't score, you forfeit, which is called a Farkle.

At the start of the game, the minimum is 1,000 points in one turn. Subsequent turns require only 350 points to score.

Hot Dice Rules Dice Game


Rules For Hot Dice

Each 1 is worth 100 points
Each 5 is wirth 50 points
3 of a kind is worth 100x the value of the number; e.g., 3x 3 is worth 300 points; 3x 1 is worth 1,000 points.
4 of a kind is worth twice what three of a kind is worth; e.g., 4x 3 is worth 600 points
5 of a kind is worth twice what four of a kind is worth; e.g., 5x 3 is worth 1,200 points
6 of a kind is worth twice what five of a kind is worth; e.g., 6x 3 is worth 2,400 points
A straight (one of each number--1,2,3,4,5, and 6) is worth 1,500 points.
Three pairs is worth 500 points.