Password requirements: 6 to 30 characters long; ASCII characters only (characters found on a standard US keyboard); must contain at least 4 different symbols. The Martingale roulette strategy has been used by gamblers for centuries. It’s one of the most straightforward strategies you’ll ever come across, but it requires deep pockets to make it work. It works by betting on Red/Black, Odd/Even, 1-18, or 19-36. Every time you lose, you simply double your bet. Yeah, the higher your luck is, the higher your chances of winning, which are still pretty low anyways. Roulette + Luck = Higher chance of it stopping on the number/color you picked. Blackjack + Luck = Higher chance of drawing 10's, Aces, and Face Cards. Slots is just random, luck just affects how often you win. Nieuws over de NOS. Dagelijks berichten wij over de wereld om ons heen. Maar over onszelf valt ook het een en ander te vertellen: veranderingen aan de site, een nieuwe tv- of radiopresentator, de aankondiging van een programma, de modernisering van onze apps, een nieuwe werkwijze noem maar op! The Roulette Double Up. So this strategy can be quite rewarding, but at the same time risky. Whenever Quincy Casino Shorter Alabama you claim a casino bonus, the first thing you should do is to take the whole amount and Quincy Casino Shorter Alabama bet on either RED or BLACK on Roulette.
We love Fallout games for a variety of things but its roleplaying system is wonderful. It allows you to create so different characters from melee maniacs with iron claws to invisible snipers who can eliminate their victims from afar. It’s really nice that players can create their unique heroes but sometimes such variety can embarrass. So we created this guide with the most balanced builds for Fallout: New Vegas.
Here we provide basic info about primary statistics related to S.P.E.C.I.A.L. attributes, tips on skills, and examples of characters with a lot of hints on them. Also, check our guide on characters for Fallout 3.
Best attributes and skills
Firstly, let’s look at primary statistics or S.P.E.C.I.A.L. attributes. You can set them at the very beginning at the doctor’s house at Goodsprings. Pay close attention to these features so far as they affect your secondary statistics, skills, perks, behavior, and dialogues:
- ST is for Strength. 5 will be enough for all builds except true fighters.
- PE is for Perception. 1 or 2 is nice so far as this stat almost useless.
- EN is for Endurance. Set it to at least 7 as this stat will help you boost other ones.
- CH is for Charisma. 1 or 2 again, another useless stat again.
- IN is for Intelligence. At least 9 is necessary as it increases a number of skill points.
- AG is for Agility. 5, 6 or even 7 depending on your plans for using V.A.T. S.
- LK is for Luck. Either choose 1 or 9 depending on your plans for critical hits.
The importance of IN is difficult to overestimate. It’s the best attribute because it affects a number of available skill points. Thus, with high IN you can raise your skills significantly which means more efficiency in battles, trading, and dialogues.
By the way, let’s discover skills and their effects. We divided all available features on 4 tiers including the optional one, similarly to the guide for Fallout 3. But New Vegas has some changes in skills, for example, Small Guns and Big Guns are now united in the single Guns category. Also, there is a completely new skill called Survival.
- Tier 1: Barter, Repair, Medicine.
These are essential features for every build. They boost your trading abilities, help to maintain equipment and repair it, and increase the efficiency of medical consumables. You can tag all of them but we suggest selecting at least one skill from the last tier.
- Tier 2: Lockpick, Science.
These are pretty useful but not for all players. First two skills can facilitate your mini-games significantly, they let you unlock more complex doors and terminals. It’s better to invest a few dozens of points to enter protected areas.
- Tier 3: Survival, Sneak, Speech.
«Three S» category contains interesting but not necessary features. Survival is wonderful for true adventurers and, especially, those who play on Hardcore Mode. Sneak is suggested for specific builds based on stealth playstyle. Speech is only for chat-oriented characters.
- Optional: Unarmed, Melee Weapons, Guns, Explosives, Energy Weapons.
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This tier is the last but not the least. It’s highly suggested tagging at least one skill from this category if you plan to fight with enemies. Unarmed and Melee Weapons are good for close combats, other stats cover range combats. Choose skills depending on your build.
Exact character builds
Here we want to introduce some sample builds which will be effective during the game for sure. However, you can combine these examples creating your own unique hero. Try different playstyles to decide which one suits you better and then start the real game. Note that you are free to change presented builds. For example, lasers are good weapons for each character as well as Comprehension and Educated perks.
Here are main builds:
Probably, one of the most difficult builds. You will use only melee weapons and confront foes in close combats. For this, you will need high agility and fast movement as well as long jumps and enough protection. Select perks and traits which increase the damage against specific types of enemies, e.g. Hunter against animals or Living Anatomy against humans. You also want high enough crit chance and stealth level to perform deadly melee attacks.
Attributes (ST – PE – EN – CH – IN – AG – LK): 7 – 4 – 6 – 5 – 6 – 5 – 7.
Skills: Melee Weapons, Medicine, and Sneak.
Companions: ED-E and Craig Boone OR Arcade Gannon.
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This build is pretty close to the previous one but it’s even more complicated. At the beginning, you will fight with bare hands. The thing is that you should act sneakier, perform more critical attacks, and find better weapons such as Knuckles ASAP. High Speech can help you to avoid unnecessary combats. Also, try to complete a few side missions to learn powerful moves for close combats.
Attributes: 7 – 4 – 6 – 5 – 5 – 5 – 8.
Skills: Unarmed, Medicine, and Sneak.
Companions: ED-E and Craig Boone OR Arcade Gannon.
Unlike both previous builds, this one is the easiest. Sniper weapons are your best friends but you should acquire some pistols or SMGs for middle ranges. Using V.A.T.S. to perform deadly shots in heads is crucial, so you have to invest extra points in AG. Don’t forget to sneak as hostiles can slay you from ambush easily. All perks and traits should complement your style increasing the damage, range, critical hits, and a number of action points.
Attributes: 4 – 7 – 4 – 5 – 6 – 7 – 7.
Skills: Guns, Lockpick, and Sneak.
Companions: Rex and Veronica Santangelo OR Lily Bowen.
The death machine is the most straightforward build that can focus on regular guns or lasers. Anyway, you want good armor and high HP pool to protect yourself against hostiles. Perks, traits, and skills depend on the chosen weapons type. It will be useful to minimize unnecessary items in your bag so far as heavy armor and weapons weigh a lot. Even if you aren’t a pyromaniac be sure to invest some points in Explosives for additional damage.
Attributes: 7 – 7 – 6 – 4 – 7 – 4 – 5.
Skills: Guns OR Energy Weapons, Explosives, and Repair.
Companions: ED-E and any ranged humanoid companion.
Here we have glass cannon. When Tank focuses both on damaging and protecting, Laser Gunner wants to annihilate foes before they can reach him. Lasers are wonderful when it comes to crippling enemies, especially, when you use V.A.T.S. Choose those perks which can help you to keep your equipment in the ideal condition and deal additional damage. Action points are crucial for aiming with V.A.T.S., as well.
Attributes: 4 – 7 – 5 – 6 – 6 – 6 – 6.
Skills: Energy Weapons, Science, and Repair OR Barter.
Companions: Rex and Cass OR Lily Bowen.
Yes, it’s almost impossible to finish the game without a single kill. But you can try and create a talkative hero who will solve all his problems via dialogues. Note that a lot of checks during interactions require a high level of certain skill, so you should invest in almost all features equally. However, we recommend taking at least one weapon-related attribute for tough situations when you cannot persuade enemies.
Attributes: 4 – 5 – 4 – 9 – 9 – 5 – 5.
Skills: Speech, Barter, and Survival.
Companions: really anybody.
Do you want to become an invisible thief crawling in shadows? Then choose this build. It allows you to pass guards, open doors, and hack terminals to get access to well-protected areas. When it comes to fights, use melee weapons or put a few mines in key places to deal with all enemies at once. Choose perks that boost your hero at night. The combination of Silent Running and Travel Light is wonderful, also.
Attributes: 4 – 7 – 4 – 5 – 7 – 7 – 7.
Skills: Speech, Sneak, and Science.
Companions: it’s better to work alone.
In addition, we have two unusual builds for specific events:
This build is really the best for Hardcore Mode as its title states. The main purpose of it is to let you survive alone in the Wasteland. For this, invest a lot of points in Survival to create cool consumables. We suggest taking some perks that affect your inventory because ammo has weight in this mode. Also, focus on lasers so far as they are based on the same type of ammo. Another valuable perk is Educated, it gives you additional skill points.
Attributes: 5 – 5 – 6 – 5 – 7 – 6 – 5.
Skills: Survival, Guns OR Energy Weapons, and Barter.
Companions: ED-E and Craig Boone.
This build is designed for the easiest start of the game that takes action in Goodsprings. It focuses on extremely high IN which gives your character a lot of skill points. After the beginning, you can create any desired build from this one depending on your chosen perks and skills. We highly suggest taking Comprehension and Educated, although. This build is our leader as it allows developing the Courier as you wish.
Attributes: 5 – 5 – 5 – 5 – 10 – 5 – 5.
Skills: Speech, Barter, and Explosives.
Companions: depend on your further playstyle.
Choose the best character build or create your unusual one to succeed in the game!
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Roulette is one of the most exciting games in the casino because it’s a game people can play (and win!) together. No system works all the time, but knowing a few basic strategies can help minimize losses and maximize gains.
Roulette is a pure game of luck. There is absolutely no 100% successful strategy for winning at roulette, despite numerous advertisements to the contrary in some newspapers and on the internet. Even Albert Einstein weighed in on the subject, reputedly saying “You cannot beat a roulette table unless you steal money from it.” Since stealing money off a roulette table is a very bad idea in the modern casino, I decided to look at some popular strategies that have developed since the game began back in the late 18th century. Allegedly derived from efforts by Blaise Pascal to create a perpetual motion machine in the 17th century, the French novel La Roulette, ou le Jour by Jaques Lablee describes a modern roulette wheel being played in 1796 inside the Palais Royal in Paris.
People have been devising strategies on how to win ever since.
Roulette has a relatively high house advantage, especially on the double zero tables that populate most Vegas casinos. It’s a fun game to play, but it’s a RNG (Random Number Generator) game where the odds stay exactly the same on every spin. In other words, if Red numbers have hit five times in a row, the chance of a Red number hitting on the next spin remains 47.37%, the exact same chance that a Black number will hit. Roulette is not an even money game because the 0 and 00 each have a 2.63% chance of hitting, thus reducing all the “even money” bets (red/black, odd/even, high/low) to 47.37%.
Since the odds remain exactly the same on every spin, most popular strategies for winning at roulette focus on manipulating the amount of units you wager. I’ve experimented with several of the following systems and can say that the one thing they all do (if you adhere to them) is limit your losses. There’s something to be said for following your gut feeling when you walk passed a roulette table. Either keep on walking or look at the results board and try to double your money with one bet.
Tip #1 – Roulette is a Short-Term Game. Set a limit for your losses and set a goal for your winnings before you start to play.
Tip #2 – Avoid the Martingale System. This is the system very popular with people who have had too much to drink. Like the game of roulette itself, the Martingale System began in France in the 18th century. The strategy requires that the gambler double his even money bet after every loss so that the first win recovers all previous bets plus a profit equal to the first amount wagered. The problems with the system are threefold. First, it requires an unlimited bankroll. Second, most casinos have table maximum limits to curtail this system. Third, a $10 initial bet turns into a $160 bet if you lose just four times in a row. Mathematicians sometimes like to tweak the Martingale System and use the Fibonocci sequence (1,1,2,3,5,8,13…) where the sum of the two previous bets equals the next bet. Elegant, yes, but it’s just a slower road to ruin with less winnings on a hot streak.
Tip #3 – If you’re good with numbers, try the Labouchère system. This may require a piece of paper and a pen, two things the pit boss might not allow you to use. It’s an involved mathematical progression, but you might be able to keep track of by using your chip stack. Basically you decide how much you want to win and then write down a list of numbers that equal that amount. A player stakes an amount equal to the sum of the first and last numbers on the list with every bet. If the bet is successful, the two amounts are removed from the list. If the bet is unsuccessful, the amount lost is appended to the end of the list and the player stakes an amount equal to the sum of the first and (new) last number on the list. As with any system, a bad losing streak can bust you. But, even a moderate hot streak can help you hit your target win amount.
Tip #4 – Start Small and Wait for an Overdue 2-1 Bet. Sit down with your loss limit and target win clearly in mind. Place small even money bets (red/black. odd/even, high/low) bets until you get a feel for the table. Watch for trends, either recurring ones or overdue, in the “1st 12”, “2nd 12” and “3rd 12” groupings. When you feel ready, make you move. Double your average units wagered and pick a group (either 1-12, 13-24, or 25-36). Unlike regular outside bets, these groups of a dozen pay 2-1. This is a variant of the “Double Dozens” strategy. Play it until it hits or you bust. If it hits, take some of your winnings and cover some of the overdue numbers in that group. For example, I like to wait until there’s been a dry spell in high numbers, then bet the “3rd 12” group until it hits and then when it does hit use some of my 2-1 win to cover the inside numbers 30-36, letting the rest ride on “3rd 12”. A lucky back-to-back win can be very profitable when upping your bet with the house’s money!
Although there’s the same probability (2.63%) of any single number hitting on any single spin, trends do occur in roulette and waiting for them is part of the fun and excitement, as well as part of playing to win (or at least limit losses).
Next week I’ll look at some legendary roulette wins, along with some other Vegas myths and legends.